![]() ![]() The clunky controls and unresponsive mechanics make it frustrating to fight even the simplest of enemies. Furthermore, the game's combat is a complete mess. From the constant frame rate drops to the never-ending loading screens, it's clear that the developers didn't put much effort into optimizing the game for modern hardware. First of all, the game's technical issues are a major obstacle that makes it almost unplayable. The game's concept and premise seemed promising, but the execution is so poor that it's hard to find anything redeeming about it. From the constant frame rate drops to the never-ending loading screens, Atomic Heart is an absolute letdown of a game that fails to deliver on almost every level. … ExpandĪtomic Heart is an absolute letdown of a game that fails to deliver on almost every level. If you're looking for a quality shooter with puzzles, it's better to look at other games because, unfortunately, Atomic Heart doesn't deliver any fun. Ultimately, the game just becomes tedious, showing nothing interesting to move forward. ![]() The puzzles are completely monotonous, and the shooting battles are unintuitive and extremely boring. Even with the inspiration from the Bioshock series, Atomic Heart fails to create something unique and outstanding. The story and characters are not captivating, and the gameplay is dull and uninteresting. The graphics are stunning, but the open world is so empty that you'll wish it was less detailed. The puzzles are completely Atomic Heart, where everything looks great but nothing works. … ExpandĪtomic Heart, where everything looks great but nothing works. ![]() FOV is locked to 80 and cannot be changed, dialogue is cringe at best, combat is unimaginative and very generic, enemies are bullet sponges, map is useless, low enemy variety, forced mouse acceleration that can't be disabled, boss/enemy pathing issues causing enemies to just stand in place, lack of a true open world, too many fetch quests with too few enemies, game is way too short (can easily be finished in 10-15 hours) and progression-breaking bugs that should've been hammered out before the game released (people becoming stuck off the map, interactable items not allowing interaction, etc). FOV is locked to 80 and cannot be changed, dialogue is cringe at best, combat is unimaginative and very generic, enemies are bullet sponges, map is useless, low enemy variety, forced mouse acceleration that can't be disabled, boss/enemy pathing issues causing enemies to just stand in place, lack of a true open world, too many fetch quests with too few Not even close to being worth $60. ![]()
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