This article, albeit a long read, will cover all of the cards that I feel are relevant when building Pale Moon. To start off, I'd like to go over the grade 3 bosses, since they establish how the rest of the deck should be built. Silver Thorn Dragon, Luquier is the first grade 3 and my boss of choice. Her first skill is her limit break: by counter blasting three, you can superior call a grade 0, 1, 2, and 3 Pale Moon from your soul. At first look this skill seems absolutely amazing. Depending on your hand and soul you can pop the combo off on Golden Beast Tamer if you go first.For the cost of three counter blast you gain four cards, but this skill comes with a few downsides. While this may not be the strongest Pale Moon deck, which the Songster Loop probably is, it's much faster and way more fun. You could also sub in V Amaranth Beast Tamer for the same purpose, but its not as useful. Comicality Chimera can give you some much needed counter charge and can also put Alice back into the soul to proc Leslie's restand again, extending the combo. Low Soul can be just as hard a limit to the loop as counterblasts are. Ideally you want to build as much soul as possible for multiple reasons: toolboxing, getting the pieces you need into soul to call out, and to use as fodder for Alice's abilities. Rinse and repeat until you're out of counter blasts or soul. Continuing Alice's skill you will call out Ginny who will immediately go back into the soul to call out Alice with +5k power. With Alice's skill she will go into the soul which procs Leslie's restand. Your vanguard attack ideally sees crits or you give Leslie power and crit with Fairfield. The Nightmare Doll Loop ideally sees Leslie placed on an Accel Circle. G4: 1x Jester Demonic Dragon Wandering Dragon, 1xDoting Harlequin Maja, 1x Chainsaw Megatrick Furnival,1x Kinesis Megatrick Coulthard, 1x Dark Element Dizmel, 4x Masquerade Master Harri, 2x Dreamiy Axel Milward, 2x Nightmare Doll of the Abyss Eleanore, 1x Dragon Masquerade Harri, 1x Parallel Megatrick Fairfield, 1x Zeroth Dragon of End of the World, Dust G3: 4x V Golden Beast Tamer, 4x V Nightmare Doll Alice, 2x V Comicality Chimera G2: 4x V Humorous Chimera, 4x Nightmare Doll Ginny, 3x Flying Peryton G1: 4x V Brassie Bunny, 4x Masquerade Bunny, 4x Nightmare Doll Leslie G0: 1x Happiness Collector, 8x V crits, 4x Hopping Balloon, 4x V draw/PGs I think the most fun version of Pale Moon is the Nightmare Doll loop. All I know is that it's deadly if it gets off, but very fragile and can easily be bested by rush decks if you can't get to the combo fast enough. I only recently heard about it, so someone else should probably help you out with that and getting out a list.
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